Games play a significant role in the developmental areas for humans. For instance, children spend
most of their times playing games. Thus with the help of games, children gain life experiences that
supports them to develop in multiple areas. Furthermore, due to the fact that games affect
individuals in physical, cognitive and social areas there has been many studies conveyed on game
and learning. To add more, games are proven to improve motivation for learning. With the
improvements in technology, recent changes have brought educational innovations into our lives.
Educational games are considered as one of the most recent assets to help learners create
meaningful learning experiences. Considering the utility of the games in the classrooms, it is
significant to keep up with changes in the literature. The aim of this study is to examine the studies
published in Turkey between 2007 and 2020 by carrying out a systematic literature review, and to
determine the perspective of these studies and variables. Within the scope of this study, studies on
game and learning were examined in six main areas: characteristics of the authors, years of
publication, grades and the classes, research kinds, methods and, models used. It was revealed that
the quantitative models (87.5%) were preferred more compared to qualitative models (12.5%).
Within the scope of this study, only Google Scholar database was used and although foreign
studies were mentioned, they were not examined. In addition, this review study only subjects the
articles and theses that were published in Turkey between 2007-2020. Considering the importance
of game and learning, it is thought that it would be appropriate to plan future studies in the light
of the information in this article.
GİRGİN, .,
(2020). A SYSTEMATIC REVIEW ON GAME BASED LEARNING. International Journal of Education and Philology, 1(2), 13-20. Arrival Date Posted By:https://ijep.ibupress.com/articles/a-systematic-review-on-game-based-learning