<?xml version="1.0" encoding="utf-8"?>
<article>
  <title>A SYSTEMATIC REVIEW ON GAME BASED LEARNING</title>
  <slug>a-systematic-review-on-game-based-learning</slug>
  <parent>
    <title>Volume 1, Issue 2</title>
  </parent>
  <post_type>
    <title>Research Article</title>
  </post_type>
  <year>2020</year>
  <volume>1</volume>
  <content><![CDATA[<p>Games play a significant role in the developmental areas for humans. For instance, children spend<br>most of their times playing games. Thus with the help of games, children gain life experiences that<br>supports them to develop in multiple areas. Furthermore, due to the fact that games affect<br>individuals in physical, cognitive and social areas there has been many studies conveyed on game<br>and learning. To add more, games are proven to improve motivation for learning. With the<br>improvements in technology, recent changes have brought educational innovations into our lives.<br>Educational games are considered as one of the most recent assets to help learners create<br>meaningful learning experiences. Considering the utility of the games in the classrooms, it is<br>significant to keep up with changes in the literature. The aim of this study is to examine the studies<br>published in Turkey between 2007 and 2020 by carrying out a systematic literature review, and to<br>determine the perspective of these studies and variables. Within the scope of this study, studies on<br>game and learning were examined in six main areas: characteristics of the authors, years of<br>publication, grades and the classes, research kinds, methods and, models used. It was revealed that<br>the quantitative models (87.5%) were preferred more compared to qualitative models (12.5%).<br>Within the scope of this study, only Google Scholar database was used and although foreign<br>studies were mentioned, they were not examined. In addition, this review study only subjects the<br>articles and theses that were published in Turkey between 2007-2020. Considering the importance<br>of game and learning, it is thought that it would be appropriate to plan future studies in the light<br>of the information in this article.</p>]]></content>
  <references />
  <keywords>Game and learning, game, educational games</keywords>
  <date>2020-12-27</date>
  <url>https://ijep.ibupress.com/articles/a-systematic-review-on-game-based-learning</url>
  <issue>2</issue>
  <pages>13-20</pages>
  <language>en</language>
  <license>CC BY-NC-ND 4.0</license>
  <license_url>https://creativecommons.org/licenses/by-nc-nd/4.0/</license_url>
  <pdf>https://ijep.ibupress.com/file/899/14-pdf.pdf</pdf>
  <authors>
    <author>
      <first_name>İrem</first_name>
      <last_name>GİRGİN</last_name>
      <affiliation>Ministry of National Education</affiliation>
      <corresponding>true</corresponding>
    </author>
  </authors>
  <journal>
    <title>International Journal of Education and Philology</title>
    <issn>2671-3535</issn>
    <eissn>2671-3543</eissn>
    <publisher>Balkan University Press</publisher>
    <url>https://ijep.ibupress.com</url>
  </journal>
</article>