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<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.3 20210610//EN" "https://jats.nlm.nih.gov/publishing/1.3/JATS-journalpublishing1-3.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article" dtd-version="1.3" xml:lang="en">
  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">IJEP</journal-id>
      <journal-title-group>
        <journal-title>International Journal of Education and Philology</journal-title>
        <abbrev-journal-title abbrev-type="publisher">IJEP</abbrev-journal-title>
      </journal-title-group>
      <issn publication-format="print">2671-3535</issn>
      <issn publication-format="electronic">2671-3543</issn>
      <publisher>
        <publisher-name>Balkan University Press</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="publisher-id">394</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>A SYSTEMATIC REVIEW ON GAME BASED LEARNING</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>GİRGİN</surname>
            <given-names>İrem</given-names>
          </name>
          <xref ref-type="aff" rid="aff1" />
        </contrib>
        <aff id="aff1">
          <institution>Ministry of National Education</institution>
        </aff>
      </contrib-group>
      <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2020-12-27">
        <day>27</day>
        <month>12</month>
        <year>2020</year>
      </pub-date>
      <volume>1</volume>
      <issue>2</issue>
      <fpage>13</fpage>
      <lpage>20</lpage>
      <permissions>
        <license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by-nc-nd/4.0/">
          <license-p>CC BY-NC-ND 4.0</license-p>
        </license>
      </permissions>
      <self-uri xlink:href="https://ijep.ibupress.com/articles/a-systematic-review-on-game-based-learning" />
      <self-uri content-type="pdf" xlink:href="https://ijep.ibupress.com/file/899/14-pdf.pdf" />
      <abstract>
        <p>Games play a significant role in the developmental areas for humans. For instance, children spend</p>
        <p>most of their times playing games. Thus with the help of games, children gain life experiences that</p>
        <p>supports them to develop in multiple areas. Furthermore, due to the fact that games affect</p>
        <p>individuals in physical, cognitive and social areas there has been many studies conveyed on game</p>
        <p>and learning. To add more, games are proven to improve motivation for learning. With the</p>
        <p>improvements in technology, recent changes have brought educational innovations into our lives.</p>
        <p>Educational games are considered as one of the most recent assets to help learners create</p>
        <p>meaningful learning experiences. Considering the utility of the games in the classrooms, it is</p>
        <p>significant to keep up with changes in the literature. The aim of this study is to examine the studies</p>
        <p>published in Turkey between 2007 and 2020 by carrying out a systematic literature review, and to</p>
        <p>determine the perspective of these studies and variables. Within the scope of this study, studies on</p>
        <p>game and learning were examined in six main areas: characteristics of the authors, years of</p>
        <p>publication, grades and the classes, research kinds, methods and, models used. It was revealed that</p>
        <p>the quantitative models (87.5%) were preferred more compared to qualitative models (12.5%).</p>
        <p>Within the scope of this study, only Google Scholar database was used and although foreign</p>
        <p>studies were mentioned, they were not examined. In addition, this review study only subjects the</p>
        <p>articles and theses that were published in Turkey between 2007-2020. Considering the importance</p>
        <p>of game and learning, it is thought that it would be appropriate to plan future studies in the light</p>
        <p>of the information in this article.</p>
      </abstract>
      <kwd-group kwd-group-type="author">
        <kwd>Game and learning</kwd>
        <kwd>game</kwd>
        <kwd>educational games</kwd>
      </kwd-group>
    </article-meta>
  </front>
</article>